View Single Post
Old 08-09-02, 11:12 AM   #4
Registered User
Join Date: Aug 2002
Posts: 5

How do I go about doing that in Linux/X? I was under the impression that glSwapBuffers would wait for VRT, but when I try doing a minimal render (just some axis and a cube) it ends up running at several hundred FPS. If I could sync to VRT I've got no problem maintaining separate buffers - the renders take a significant part of a second, but the scene only changes rarely, so it'd be great if I could render to two separate buffers and then blit one or the other to the screen each frame.

The eye swap is easy enough to deal with...
ethan_b is offline   Reply With Quote