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Old 08-09-02, 12:12 PM   #4
ethan_b
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Join Date: Aug 2002
Posts: 5
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How do I go about doing that in Linux/X? I was under the impression that glSwapBuffers would wait for VRT, but when I try doing a minimal render (just some axis and a cube) it ends up running at several hundred FPS. If I could sync to VRT I've got no problem maintaining separate buffers - the renders take a significant part of a second, but the scene only changes rarely, so it'd be great if I could render to two separate buffers and then blit one or the other to the screen each frame.

The eye swap is easy enough to deal with...
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