Originally posted by egandt
No it should be a shipping build (Gold release), however I tested under UT2003 and found that I was pulling over 35 avg with 2x AA and 4x AF enabled and all setting set at the hihest levels, but in Unreal2 I'm pulling 15 or so in using the default options. This is what conserns me, since it is the same engine I would have expected similar performance, to me there is a vast diffrence between 15 and 35 frames a second.
that's a bad assumption to make, since UT2003 was a deathmatch game and speed is much more crucial. a single player game can have lower framerates because it doesn't require twitchty reflexes.