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Old 02-08-03, 06:50 PM   #25
"I was wrong", said Chris
Join Date: Jul 2002
Location: standing in the corner!
Posts: 620
Default Re: Re: Re: 3dmark2k3 damage control for GFFX

Originally posted by SamuraiCatJB
or tests that use specific math in the shaders that is known to work better on the FX.... there are lots of ways he could leverage the data towards the FX... I hope he doesn't though.
True. They could use Cg compiled shaders that use instructions not supported by the 9700. Then the 9700 would have to make these calculations via the cpu which would also slow it down.
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