Everyone knows that the move in future games is AWAY from Multi-texture games, and towards Single texture games with lots of shaders.
NVidia Themselves have been pushing this idea right along woth everyone else. I have been in Countless discussions about this at B3D and other web sites...
Suuuuuure, it is. Thats why these new cards can access upto 16 textures in one pass huh?
The future is using _MORE_ textures. Not less. Pray-tell how u get glossmaps, specular maps, bump-maps, detail maps, basemap, anisotropic lighting map, etc etc.. in single texture games?!?!