Originally posted by Chalnoth
Not or. And.
These game engines are used as the basis for a number of different games. I think that the optimal one-program benchmark would use both a variety of different engines, and a variety of game scenarios for each engine.
Yes, it would take quite a long time to run this benchmark.
What you are asking is impossible. Futuremark would have to license all those engines and that costs alot of money. So they chose to use MAX-FX instead. What you are saying is propably ideal, but unrealistic.