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Old 02-12-03, 08:52 AM   #30
MikeC
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Join Date: Jan 1997
Location: Virginia
Posts: 5,867
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For what it's worth...

When I discussed 3DMark03 with NVIDIA, their main concern was with the method games 2 and 3 used to calculate shadows. They documented the program code used in 3DMark03 and discussed its inefficiency.

They also provide examples of graphics artifacts that occurred as a result of the shadow algorithm.

Since I'm not a developer, I can't comment on if the code is inefficient or not. But it is documented.

There was no discussion concerning pixel shaders.
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