Originally posted by Nutty
It wasn't coded to be fast, it was coded to put much as much pressure on the graphics system as possible. Hence the utter attrocious performance of the sections that used so-called "doom3 shadowing". i.e. the space station and the one with the 2 ogre's.
The shadowing system done by these two demos was grossly in-efficient, but it did the job of stressing the graphics card.
But I have to agree with nvidia. It _isn't_ representative of games now, _NOR_ games in the future. As no 3d engine coder worth his salt would code something as inefficient as that.
well, i think games can be coded to stress the graphics sub-system as well as perform fast. Doom3's lighting system is a LOT faster than 3dmark03's. hell, this is based on Doom3 alpha version 0.02 or whatever it was