Originally posted by Chalnoth
Just one little comment on this. How in the world can this be true? You would pretty much always use a different codepath with fully-software skinning than you would use with vertex shader skinning.
Vertex shader speed (hardware): 14 FPS
Verext shader speed (software): 3 FPS
And yes, there would be a different "codepath" for software versus hardware. That's how it is supposed to be. Otherwise, there would be no difference.