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Old 02-16-03, 11:42 AM   #5
legion88 Junkie
Join Date: Jul 2002
Posts: 135
Default Re: Re: Futuremark's Response (to 3DMark03 Criticism)

Originally posted by Chalnoth
Just one little comment on this. How in the world can this be true? You would pretty much always use a different codepath with fully-software skinning than you would use with vertex shader skinning.
Vertex shader speed (hardware): 14 FPS
Verext shader speed (software): 3 FPS

And yes, there would be a different "codepath" for software versus hardware. That's how it is supposed to be. Otherwise, there would be no difference.
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