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Old 02-16-03, 02:39 PM   #6
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Default Re: Re: Re: Futuremark's Response (to 3DMark03 Criticism)

Originally posted by legion88
Vertex shader speed (hardware): 14 FPS
Verext shader speed (software): 3 FPS

And yes, there would be a different "codepath" for software versus hardware. That's how it is supposed to be. Otherwise, there would be no difference.
That's not what I meant. I meant that the software method should not do pure emulation of the hardware method.
"Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - Richard P. Feynman
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