aux buffers ever supported?
So I have the rendering working in stereo now, but it's a bit too slow to render the whole scene in every frame. It can't maintain a high enough frame rate and it ends up swapping sides. I'd like to render each eye to a back buffer and alternately blit the buffers to the screen, but it appears that the nVidia Linux drivers don't support any aux buffers?
When I call glGetIntegerv with GL_AUX_BUFFERS I get zero, and glDrawBuffer(GL_AUXi) calls fail.
Is there some mode I need to use in order to have access to auxiliary buffers or are they not supported?