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Old 08-12-02, 05:30 PM   #7
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Join Date: Aug 2002
Posts: 5
Question aux buffers ever supported?

So I have the rendering working in stereo now, but it's a bit too slow to render the whole scene in every frame. It can't maintain a high enough frame rate and it ends up swapping sides. I'd like to render each eye to a back buffer and alternately blit the buffers to the screen, but it appears that the nVidia Linux drivers don't support any aux buffers?

When I call glGetIntegerv with GL_AUX_BUFFERS I get zero, and glDrawBuffer(GL_AUXi) calls fail.
Is there some mode I need to use in order to have access to auxiliary buffers or are they not supported?


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