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Old 02-18-03, 08:11 PM   #133
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Join Date: Dec 2002
Location: Oxford, UK
Posts: 102

Originally posted by StealthHawk
hmm, but the botmatch scores in UT2003 ARE more CPU limited than the other timedemos, doesn't that mean in multiplayer UT2003 becomes more CPU limited?
The bots need lots of CPU time for AI, that's completely removed in multiplayer.

true enough. but the original UT was a bad example of a 3d accelerated game. the engine was coded the way it was because Sweeney did not forsee the advent of 3d accelerators.
UT's Glide support was very good. I'd say he just didn't foresee hardware T&L.
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