Originally posted by StealthHawk
hmm, but the botmatch scores in UT2003 ARE more CPU limited than the other timedemos, doesn't that mean in multiplayer UT2003 becomes more CPU limited?
Not necessarily. The question remains as to where those additional CPU cycles come from. Do they come from just drawing the bots? Or is there a whole lot of AI being calculated?
After all, if a very significant part is just the AI, then that part will never be used in multiplayer (since it will all be done server-side). In fact, regardless of where the limitations lie, the game will be somewhat less CPU-limited in multiplayer than it would be in a botmatch.