Originally posted by Myrmecophagavir
UT's Glide support was very good. I'd say he just didn't foresee hardware T&L.
Nope. If you pay attention to how the game was rendered in 3D, it totally does not make sense for any 3D accelerator. The benefit with Glide was basically that Sweeney was able to code more "to the metal," and thus avoid many of the stalls that the engine caused for other accelerators.
Said another way, Glide just allowed Sweeney to avoid the inefficiencies he put it in the focus for software rendering. It's not that the engine supported Glide well, it's that Glide was well-suited for the engine.