Originally posted by Hellbinder
Heh... Talk about rose colored glasses. and remebmer the alamo...
*perhaps* you could make a case that the VSA 100 had better 2x or 4x FSAA... Which is really pushing it imo. Both ATi and 3dfx use Rotated Grid/Jittered sample patters. I think 3dfx's were a little different. But Ati's AA is also Gama Corrected. The line is drawn there however. Nothing ever produced touches ATi's 6x FSAA. Which is also about 6x faster than the voodoo5's 4x AA.
Well first of all 3DFX use SS method so for old games like HL and what not that make use of Alpha textures then the 3DFX method was "better". However that was a long time ago, isnt like 3 years in Graphic Card time aceint history