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Old 01-13-06, 06:21 AM   #3
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Join Date: Dec 2005
Posts: 7
Unhappy Re: Strange assembly shader code produced from GLSL

I still have troubles with Composite and RenderAccel turned off.

If you can have the 3D Preview window without errors, you should be able to select one of the four bump mapping methods. But the plugin also checks if the CG can handle more than 200 instructions in a shader for the last two methods... (if not, they aren't compiled).
dhenry is offline   Reply With Quote