Originally posted by Cotita
As far as I know futuremark didn't use HLSL at all but used assembly instead.
Actually the use of Cg might have helped to include more DX9 effects, the downsize is that nvidia cards would be most benefited.
Thats exactly as I wrote in our Postmotem article. However, under no circumstances does it make sense for them to use Cg when there is a perfectly good, native DirectX, vendor unspecific, HLSL in
Really, the only time a DX developer would use Cg is if they are porting across to OpenGL as well, if you are doing DirectX only development, why would you use Cg?