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Old 02-26-03, 11:40 AM   #47
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Originally posted by Cotita
There are many other reasons why a developer would use CG for directx, but there are already several threads discussing this, so I won't go into detail.
Its been show that currently CG only supports features found in NV hardware (no support for Turform or PS1.4). If a developer has all the tools he needs to write HLSL which is a standard for all hardware, why not write just in HLSL?
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