Segmentation fault on FC5T2
Upgraded from FC5T1 to Fedora Core 5 Test 2. Now all my GL games are crashing with a Segmentation fault. It MAY have something to do with libGL.so.* since that's the last output on the command-line prior to crashing. Then again, it may not.
Known issue? Any help debugging/troubleshooting?
Update: The issue has actually been resolved. See my last post for an explanation.
Last edited by richip; 01-18-06 at 04:16 AM.