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Old 02-26-03, 12:09 PM   #49
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Join Date: Jul 2002
Posts: 1,293

Originally posted by jbirney
Its been show that currently CG only supports features found in NV hardware (no support for Turform or PS1.4). If a developer has all the tools he needs to write HLSL which is a standard for all hardware, why not write just in HLSL?
Cg has full support for PS 2.0 and the ARB extension fragment/vertex programs (Meaning it has full support for the R300 architecture). Truform needs no support in shaders.
"Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - Richard P. Feynman
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