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Old 01-18-06, 08:02 PM   #116
JamesDax
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Join Date: Aug 2002
Location: Philadelphia, PA USA
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Default Re: 3DMark06 Benchmark Results

Ok, so I was going over the read me file seeing if I could find some info on why the HDR/SM3.0 test didn't run for me and found this:
Quote:
* In order to run the HDR/SM3.0 graphics tests, a DirectX 9 compatible graphics adapter with support for Pixel Shader 3.0, 16 bit floating point textures and 16 bit floating point blending is required.
Does the GF6200 not support 16bit floating point textures and 16bit floating point blending??
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