I use ARB_texture_non_power_of_two extension, and it works without shaders. When I use shader, I get a black screen. I read some tips about sampler2DRect type and texture2DRect in GLSL, but I can't compile mys shaders with these one.
(9) : warning C7506: OpenGL does not define the global type sampler2DRect
(46) : warning C7506: OpenGL does not define the global function texture2DRect
What can I do ?