Originally posted by DaveBaumann
But this is still a DirectX benchmark - what is the point of using a non-Microsoft/DirectX specific HLSL when DirectX9 comes with its own? DX9 HLSL is optimised - its optimised for DirectX, which is exactly what Futuremark are looking for.
Again, Futuremark didn't use HLSL. So your argument is not valid.
By the way HLSL won't produce ATI optimized code either. So why develop in HLSL when using Cg will deliver faster nvidia performance and same ATI performance as HLSL?