View Single Post
Old 02-27-03, 09:37 AM   #74
Chalnoth
Registered User
 
Join Date: Jul 2002
Posts: 1,293
Default

I think the primary benefits would be seen by moving to VS 2.0 extended (while keeping the visuals the same), for 3DMark03. That is, it has been shown that per-vertex branching can help with skinning.

As for visual differences, 3DMark01 had an "advanced pixel shader test," didn't it?
__________________
"Physics is like sex. Sure, it may give some practical results, but that's not why we do it." - Richard P. Feynman
Chalnoth is offline   Reply With Quote