Originally posted by Chalnoth
I think the primary benefits would be seen by moving to VS 2.0 extended (while keeping the visuals the same), for 3DMark03. That is, it has been shown that per-vertex branching can help with skinning.
As for visual differences, 3DMark01 had an "advanced pixel shader test," didn't it?
i guess in that case you'll have to wait for 3dmark03SE