View Single Post
Old 02-27-03, 06:38 PM   #75
StealthHawk
Guest
 
Posts: n/a
Default

Quote:
Originally posted by Chalnoth
I think the primary benefits would be seen by moving to VS 2.0 extended (while keeping the visuals the same), for 3DMark03. That is, it has been shown that per-vertex branching can help with skinning.

As for visual differences, 3DMark01 had an "advanced pixel shader test," didn't it?
i guess in that case you'll have to wait for 3dmark03SE
  Reply With Quote