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Old 08-14-02, 03:29 PM   #3
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Join Date: Aug 2002
Posts: 7

The pipeline is through and through 24 bpp per pixel float. It takes a 32 or 16 bit RGBA data component as input, expands it to 96 bit, manipulates it at 96 bit (writing intermediate results as 128 bits to preserve power of 2 framebuffer alignment), then dithers as a final step back to 10:10:10:2 RGBA for output through the DAC, all with no performance differences.

This is exactly the same as the Kyro I and II which internally rendered everything at 32bit making 16bit look better than the competitions equivalent.
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