Originally posted by Thunderbird
There won't be a static linked version of the nvidia libGL.so. Static linking is bad for OpenGL, it would limit you to the use of the nvidia drivers. Likely the reason no static lib exists is because of licensing. It would make linking with a GPL app impossible ..
Why is static linking bad for OpenGL? Does it somehow change how the libs work? I know that the systems I will run my program on use nvidia hardware so I am not worried about being limited to that.
How do you think that licensing would be an issue? I'm not planning on releasing any of my software, so I am under no obligation to release source and I can do as I please with the source to GPL libs that I have.
NVIDIA: if you are going to release a shared lib in your package, why can't you also include a static one?