Re: newbie help - SM3.0 on Geforce 6 series
ok, sorry i have found something wrong.
i should have queried for GL_NV_vertex_program3, not NV_vertex_program3.
i am still a bit confused about the profiles though. i thought i needed NV40 profiles to open up this functionality? if i have a shader model 3 card shouldnt it be ok using FP40? i'm pretty sure you cant do MRT with FP30, but MRT is supported in shader model 3. i still get a profile error if i try and compile with FP40.