Originally posted by DVS
He sayd somwere that at 128 bit precision it takes 4x times more bandwith to perform then it takes on 32 bit colors , so we can assume it will get 4 times lower score on super duper lookeing games and that is very good score , since it scores easly over 200 on many current games
It isn't because it takes 4 times more bandwidth that it's 4 times slower: not all games are bandwidth limited.
And what if you activated higher bit color and AA? Maybe nVidia/ATI got an optimization for this kind of situation. Who knows.