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Old 05-18-06, 06:20 PM   #5
tachyon_john
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Join Date: Jan 2006
Posts: 32
Default Re: 1.0-8756 GLSL internal compiler errors

>
> Also, is this problem different than what you've posted in this thread?
> http://www.nvnews.net/vbulletin/showthread.php?t=70279
>

The difference between these two bug reports is that this one is regarding the shader compilation failure for the vmdsphere.frag shader (see the shaders subdirectory
I included in the example data).

The other bug refers to behavior associated with texturing with the vmd.frag
shader which is use for all non-sphere geometry. (if the sphere shader compiled, I expect it would exhibit the same texturing problem as well however)

John
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