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Old 06-05-06, 04:31 PM   #4
NVIDIA Corporation
Join Date: Dec 2004
Posts: 8,763
Default Re: Driver bug: glTexCoord() != glMultiTexCoord(GL_TEXTURE0)?

Just so that I'm sure I understand, your expected behavior is to have both squares render all green in their upper left corner and all red in the lower right corner (with a transition between)?

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