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Old 06-05-06, 04:52 PM   #5
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Join Date: Apr 2006
Posts: 20
Default Re: Driver bug: glTexCoord() != glMultiTexCoord(GL_TEXTURE0)?

Oops. Sorry, that last run was with 8756, not 8762. And it'll take me a little while to try the latest, because my hard drive is choosing this time to die.

Originally Posted by netllama
Just so that I'm sure I understand, your expected behavior is to have both squares render all green in their upper left corner and all red in the lower right corner (with a transition between)?
Correct. Both should look the same as the one in the upper right. I expect both images to look like

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