Re: Driver bug: glTexCoord() != glMultiTexCoord(GL_TEXTURE0)?
I was attempting to work around the problem in my original program by switching to vertex attributes, but I can't get them to work either. I'm attaching a test case, in case it's related to the same problem. However, I have never used vertex attributes before, so I don't know for sure whether I'm doing them correctly.
The expected output of this test program is the same as the last, except I've set blue to 0.3 everywhere (because the output I'm getting is all black, so I wanted to be sure I wasn't doing something *really* stupid.) The actual output is a dark blue square, meaning that the vertex attribute is getting read as zero everywhere.