Originally Posted by Linuxhippy
GDI was hw-accalerated as long as I can remeber (also X11) and DirectDraw is a dead api which won't be supported any longer, just because Direct3D can do all that but much more _with_ accaleration.
I guess it's either, like SDL. I never knew that.
I'm pretty tired and cranky.
I'm going to have to play w/ HW accelerated 2d. Whenever I code, I usually keep things in system ram for simplicity, and it's pretty fast. I try to write the best code possible, and do as few blits as possible and keep as much buffered as possible. Java seems to have an interesting way of handling 2d acceleration, it has Volatile images, if/when they get deleated they just get set to null and you can reallocate them. No having to manage video ram yourself