Originally posted by StealthHawk
can you explain this? why does the R200 path "have to" use FP16 for the R300?
Actually I believe its 16 bit fixed, Because its using r200 pixel shader functions, I'm not sure how backward compatible the R300 is, Meaning if isd Pixel Shader 1.4 is seperate or if the Pixel Shader 2.0 does the 1.4 Shaders like the Nvidia card,
So therefore I can only speculate.