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Old 03-31-03, 08:23 PM   #56
Chalnoth
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Join Date: Jul 2002
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Well, the f-buffer may also be able to remove other limits, such as the number of textures sampled (I don't know about the specific f-buffer implementation, but it is theoretically possible), and the number of temporaries available. It may even be possible to use this for data-dependent branching (it would be very slow, but it may be possible).

Hopefully nVidia has similar technology coming. It really is essential to remove all such limitations.
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