View Single Post
Old 04-01-03, 06:36 PM   #79
Registered User
ChrisRay's Avatar
Join Date: Mar 2003
Location: Tulsa
Posts: 5,101

Originally posted by gokickrocks
i read a few posts of the posts in the beginning, and just skipped to this page, so excuse me if this has been asked...

this is directed to ChrisRay btw....

where did you find all the "preferred" specs, that you mentioned, and that microsoft supposedly gave? please direct me to some link on microsoft's site...i went through the dx9 docs and only came up with the minimum specs

btw, the 9700 supports 64 and 128bit float frame buffers IIRC and temp registers need to be fp24, not fp16, to meet dx9 specs

The preferred 32 bit is for texture input only. So I should have been more clear on that, "preferred" texture output is kinda irrelevent anyway,

And yes FP 16 does not meet DX 9.0 specs mainly due to the 24 bit texture cooridinates,

DX 9.0 used to (or still does) allow for partial 16 bit precision on floating point reads ect, But I'm not sure if the GeforceFX is doing that.

But that has nothing to do with texture output maps :P
|CPU: Intel I7 Lynnfield @ 3.0 Ghz|Mobo:Asus P7P55 WS Supercomputer |Memory:8 Gigs DDR3 1333|Video:Geforce GTX 295 Quad SLI|Monitor:Samsung Syncmaster 1680x1080 3D Vision\/Olevia 27 Inch Widescreen HDTV 1920x1080

|CPU: AMD Phenom 9600 Black Edition @ 2.5 Ghz|Mobo:Asus M3n HT Deluxe Nforce 780A|Memory: 4 gigs DDR2 800| Video: Geforce GTX 280x2 SLI

SLI Forum Administrator

NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members
ChrisRay is offline   Reply With Quote