View Single Post
Old 09-03-06, 07:52 AM   #2
Thunderbird
 
Join Date: Jul 2002
Location: Netherlands, Europe
Posts: 2,105
Default Re: Accelerated convolution filtering?

I don't fully know how the convolution filter code is implemented in the opengl drivers but it might not be done in a very efficient way. (which is the case for a number of legacy calls) You could easily do this stuff or something similar in a fragment shader, there might even be examples for it already.
Thunderbird is offline   Reply With Quote