Originally posted by Geek_
Umm.... No... and No respectively. Nvidia does not have support for AF in D3D in their drivers and Nvidia does not do Supersampling at all.... your welcome.
If the drivers don't support anisotropic filtering in D3d, how come I am able to turn it on through registry OR from game options (and it works, though slower than OpenGL one)
No supersampling at all? Then how come OpenGL 4xS AA is using combination of supersampling and multisampling... at least according to nVidia and hardware reviewers.