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Old 04-07-03, 09:58 PM   #133
Chalnoth
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Join Date: Jul 2002
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Microsoft isn't going to be producing an OpenGL HLSL.

As for DirectX, there still isn't a way to compile HLSL at runtime.

But you're right, there's less of a reason to go for Cg when the developer is going exclusively for DirectX as an API.

As for OpenGL, GLSlang may end up being a better solution in the long term (since it compiles directly to the metal, not to an intermediate assembly standard).
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