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#1 | |
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*BANNED*
Join Date: Jul 2002
Location: /dev/null
Posts: 2,074
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I wanted to play some Quake I with my friend so I downloaded the GLQuake version but somehow it wont let me run in higher resolution. It won't accept anything higher than 640x400 @ 16 or 32 bit.
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#2 |
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TypeDef's assistant
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here, this is what you must do:
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"Never before has any voice dared to utter the words of that tongue in Imladris, Mr. Anderson" - Elrond LOTR |
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#3 |
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*BANNED*
Join Date: Jul 2002
Location: /dev/null
Posts: 2,074
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really ??!?!
rofl hahaI said it won't go higher than 640, which means I know how to change it via command line ![]() I'm just wondering why won't it change. I know I'm getting an error but it disappears too fast. I tried every friggin mode but 640x400 is the highest |
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#4 |
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TypeDef's assistant
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Well maybe you should have said earlier you know how to use the command line.
![]() Get rid of your Nvidia card and switch to Ati. LMFAO!!!Hmmmm good one Volt. ![]() What did you do? ![]() Is it safe to assume you have deleted Opengl.dll in your Quake 1 directory? If you can get in game then you must have, so ignore that question.
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"Never before has any voice dared to utter the words of that tongue in Imladris, Mr. Anderson" - Elrond LOTR |
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#5 |
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*BANNED*
Join Date: Jul 2002
Location: /dev/null
Posts: 2,074
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Yes I have
![]() It's for 3DFX card owners. Just tried TeleJano mod with new textures. Works great and looks nice at 1280x1024 @ 16. In Tenebrae I cannot get higher than 512x400 (or something like that). Anyway I believe Tenebrae is a bit of an overkill (runs very poorly), so I will stick with TeleJano even though it has no bump map effects The new texture pack is awwwsome though ![]() |
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#6 |
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Fat Tuna
Join Date: Jul 2002
Location: Lincoln, Nebraska
Posts: 742
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I can't get higher than 640x480 either. It'll come up with an error right when it tries to start the game. Tenebrae works fine though.
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