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#1 | |
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Registered User
Join Date: Nov 2006
Posts: 3
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hi
I have got problem with new nvidia drivers matrix@debian:~$ cd /usr/local/games/mohaa matrix@debian:/usr/local/games/mohaa$./mohaa --- Common Initialization --- Medal of Honor Allied Assault 1.11 linux-i386 Sep 3 2004 ----- FS_Startup ----- Current search path: /home/matrix/.mohaa/main /usr/local/games/mohaa/main /usr/local/games/mohaa/main/pak6enuk.pk3 (395 files) /usr/local/games/mohaa/main/pak6.pk3 (104 files) /usr/local/games/mohaa/main/pak5.pk3 (259 files) /usr/local/games/mohaa/main/pak4.pk3 (593 files) /usr/local/games/mohaa/main/pak3.pk3 (669 files) /usr/local/games/mohaa/main/pak2.pk3 (4722 files) /usr/local/games/mohaa/main/pak1.pk3 (396 files) /usr/local/games/mohaa/main/pak0.pk3 (11174 files) ---------------------- 18312 files in pk3 files execing default.cfg execing menu.cfg couldn't exec newconfig.cfg Config: unnamedsoldier.cfg STUB: wtf in unix/linux_general_extras.c line 95. STUB: wtf in unix/linux_general_extras.c line 101. execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" couldn't exec custom.cfg You are now setup for easy mode. ----- Client Initialization ----- Called FadeSound with: 0.000000 ----- Initializing Renderer ---- ----- R_Init ----- ...loading libGL.so: Initializing SDL OpenGL display ...setting mode 3: 640 480 Attempting 4/4/4 Color bits, 24 depth, 0 stencil display... STUB: missing hardware detection in unix/linux_glimp_sdl.c line 985. Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440/AGP/SSE/3DNOW! GL_VERSION: 1.5.8 NVIDIA 96.29 GL_EXTENSIONS: [...omitted...] GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------- profiling DrawBackground methods ------- glDrawPixels w/ BGR: 0 clocks glDrawPixels w/ RGB: 0 clocks glTexSubImage2D w/ BGR: 0 clocks glTexSubImage2D w/ RGB: 0 clocks DrawBackground: using glDrawPixels with BGR data ------------------------------- Opening IP socket: localhost:12203 Hostname: localhost Alias: debian Alias: debian Alias: debian.deb.com IP: 127.0.0.1 IP: 127.0.1.1 ------- Sound Initialization (full) ------- OpenAL: Opening device {default}... OpenAL: Device opened successfully. OpenAL: Creating AL context... OpenAL: Context created successfully. AL_VENDOR: J. Valenzuela AL_VERSION: 0.0.7 AL_RENDERER: Software AL_EXTENSIONS: AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel AL extension: Looking up required symbol "alutLoadMP3_LOKI"......found. AL extension: Looking up symbol "alReverbScale_LOKI"......found. AL extension: Looking up symbol "alReverbDelay_LOKI"......found. Loading global/sound0.txt ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- ----- Sound Info ----- device - {default} reverb - OFF samplebits - 16 speed - 11025 ---------------------- ------- Sound Initialization Complete ------- 5 ms Setting up Shaders Loading inventory... ----- Client Initialization Complete ----- 1435 ms --- Common Initialization Complete --- 2303 ms --- Localization: I see 0 localization files --- Localization: reading file global/localization.txt Loading Localization File global/localization.txt Loaded 1242 localization entries ------- Sound Initialization (full) ------- Cmd_AddCommand: play already defined Cmd_AddCommand: soundlist already defined Cmd_AddCommand: soundinfo already defined Cmd_AddCommand: sounddump already defined ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- ----- Sound Info ----- device - {default} reverb - OFF samplebits - 16 speed - 11025 ---------------------- ------- Sound Initialization Complete ------- 2 ms ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- STUB: sample_offset in client/snd_openal_new.cpp line 3867. FIXME: Allow reverb toggle at runtime in OpenAL code. Loading game...m1l3a0000 ------- Attempting to load ./fgame.so ------- ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- ------ Server Initialization ------ Server: m1l3a Called FadeSound with: 0.000000 Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 Setting up Shaders UI_DrawConnect called ------ Unloading fgame.so ------ ------- Attempting to load ./fgame.so ------- ^~^~^ Add the following line to the *_precache.scr map script: cache models/weapons/colt45.tik Game Loaded ------ Server Initialization Complete ------ 6.15 seconds Called FadeSound with: 0.000000 ------- Sound Begin Registration ------- ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- ------- Sound Begin Registration Complete ------- ------- Attempting to load ./cgame.so ------- -----------PARSING UBERSOUND------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. Parse/Load time: 2.450000 seconds. -------------UBERSOUND DONE--------------- -----------PARSING UBERDIALOG------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. Parse/Load time: 0.448000 seconds. -------------UBERDIALOG DONE--------------- stitched 5 LoD cracks ...loaded 2496 faces, 348 meshes, 0 trisurfs, 0 flares R_LevelMarksLoad: maps/m1l3a.dcl not found STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- Sound End Registration ------- ------- Sound End Registration Complete ------- CL_EndRegistration: 0.06 seconds CL_InitCGame: 7.24 seconds Called FadeSound with: 0.000000 ------- S_StopAllSounds (don't stop music) ------- ------- S_StopAllSounds Complete------- ERROR PlaySound: snd_step_metal needs an alias in ubersound.scr or uberdialog.scr - Please fix. STUB: sample_offset in client/snd_openal_new.cpp line 3867. ----- CL_Shutdown ----- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- ------- Sound Shutdown (full) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. OpenAL: Destroying channels... OpenAL: Channels destroyed successfully. OpenAL: Destroying context... OpenAL: Context destroyed successfully. OpenAL: Closing device... OpenAL: Device closed successfully. ------- Sound Shutdown Complete ------- RE_Shutdown( 1 ) ----------------------- matrix@debian:/usr/local/games/mohaa$ lspci 00:00.0 Host bridge: nVidia Corporation nForce2 AGP (different version?) (rev c1) 00:00.1 RAM memory: nVidia Corporation nForce2 Memory Controller 1 (rev c1) 00:00.2 RAM memory: nVidia Corporation nForce2 Memory Controller 4 (rev c1) 00:00.3 RAM memory: nVidia Corporation nForce2 Memory Controller 3 (rev c1) 00:00.4 RAM memory: nVidia Corporation nForce2 Memory Controller 2 (rev c1) 00:00.5 RAM memory: nVidia Corporation nForce2 Memory Controller 5 (rev c1) 00:01.0 ISA bridge: nVidia Corporation nForce2 ISA Bridge (rev a4) 00:01.1 SMBus: nVidia Corporation nForce2 SMBus (MCP) (rev a2) 00:02.0 USB Controller: nVidia Corporation nForce2 USB Controller (rev a4) 00:02.1 USB Controller: nVidia Corporation nForce2 USB Controller (rev a4) 00:02.2 USB Controller: nVidia Corporation nForce2 USB Controller (rev a4) 00:04.0 Ethernet controller: nVidia Corporation nForce2 Ethernet Controller (rev a1) 00:08.0 PCI bridge: nVidia Corporation nForce2 External PCI Bridge (rev a3) 00:09.0 IDE interface: nVidia Corporation nForce2 IDE (rev a2) 00:1e.0 PCI bridge: nVidia Corporation nForce2 AGP (rev c1) 01:07.0 Multimedia audio controller: Creative Labs SB Live! EMU10k1 (rev 08) 01:07.1 Input device controller: Creative Labs SB Live! Game Port (rev 08) 01:09.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) 02:00.0 VGA compatible controller: nVidia Corporation NV17 [GeForce4 MX 440] (rev a3) Amd athlon xp 2000 1,7 ghz debian testing etch nvidia 9629 2.6.17-2-k7 can you help me please. |
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#2 | |
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Registered User
Join Date: Nov 2006
Posts: 3
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I don 't know what is wrong
I played in mohaa on linux 2.4 + old nvidia drivers- that works great. But now I have got linux 2.6 + new nvidia drivers (9629) I like this game and I can 't play. Can you help me please |
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#3 |
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NVIDIA Corporation
Join Date: Aug 2002
Posts: 3,740
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Does the problem go away if you run `xrandr -s 640x480` before starting the game? If yes, then you're running into a known problem with 1.0-9629 that will be resolved in a future driver release.
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#4 | |
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Registered User
Join Date: Nov 2006
Posts: 3
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Quote:
xrandr -s 640x480 ./mohaa --- Common Initialization --- Medal of Honor Allied Assault 1.11 linux-i386 Sep 3 2004 ----- FS_Startup ----- Current search path: /root/.mohaa/main /usr/local/games/mohaa/main /usr/local/games/mohaa/main/pak6enuk.pk3 (395 files) /usr/local/games/mohaa/main/pak6.pk3 (104 files) /usr/local/games/mohaa/main/pak5.pk3 (259 files) /usr/local/games/mohaa/main/pak4.pk3 (593 files) /usr/local/games/mohaa/main/pak3.pk3 (669 files) /usr/local/games/mohaa/main/pak2.pk3 (4722 files) /usr/local/games/mohaa/main/pak1.pk3 (396 files) /usr/local/games/mohaa/main/pak0.pk3 (11174 files) ---------------------- 18312 files in pk3 files execing default.cfg execing menu.cfg couldn't exec newconfig.cfg Config: unnamedsoldier.cfg STUB: wtf in unix/linux_general_extras.c line 95. STUB: wtf in unix/linux_general_extras.c line 101. execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" couldn't exec custom.cfg You are now setup for easy mode. ----- Client Initialization ----- Called FadeSound with: 0.000000 ----- Initializing Renderer ---- ----- R_Init ----- ...loading libGL.so: Initializing SDL OpenGL display ...setting mode 3: 640 480 Attempting 4/4/4 Color bits, 24 depth, 0 stencil display... Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0". STUB: missing hardware detection in unix/linux_glimp_sdl.c line 985. Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440/AGP/SSE/3DNOW! GL_VERSION: 1.5.8 NVIDIA 96.29 GL_EXTENSIONS: [...omitted...] GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------- profiling DrawBackground methods ------- glDrawPixels w/ BGR: 0 clocks glDrawPixels w/ RGB: 0 clocks glTexSubImage2D w/ BGR: 0 clocks glTexSubImage2D w/ RGB: 0 clocks DrawBackground: using glDrawPixels with BGR data ------------------------------- Opening IP socket: localhost:12203 Hostname: localhost Alias: debian Alias: debian Alias: debian.deb.com IP: 127.0.0.1 IP: 127.0.1.1 ------- Sound Initialization (full) ------- OpenAL: Opening device {default}... OpenAL: Device opened successfully. OpenAL: Creating AL context... OpenAL: Context created successfully. AL_VENDOR: J. Valenzuela AL_VERSION: 0.0.7 AL_RENDERER: Software AL_EXTENSIONS: AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel AL extension: Looking up required symbol "alutLoadMP3_LOKI"......found. AL extension: Looking up symbol "alReverbScale_LOKI"......found. AL extension: Looking up symbol "alReverbDelay_LOKI"......found. Loading global/sound0.txt ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- ----- Sound Info ----- device - {default} reverb - OFF samplebits - 16 speed - 11025 ---------------------- ------- Sound Initialization Complete ------- 15 ms Setting up Shaders Loading inventory... ----- Client Initialization Complete ----- 1149 ms --- Common Initialization Complete --- 2022 ms --- Localization: I see 0 localization files --- Localization: reading file global/localization.txt Loading Localization File global/localization.txt Loaded 1242 localization entries ------- Sound Initialization (full) ------- Cmd_AddCommand: play already defined Cmd_AddCommand: soundlist already defined Cmd_AddCommand: soundinfo already defined Cmd_AddCommand: sounddump already defined ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- ----- Sound Info ----- device - {default} reverb - OFF samplebits - 16 speed - 11025 ---------------------- ------- Sound Initialization Complete ------- 2 ms ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- STUB: sample_offset in client/snd_openal_new.cpp line 3867. FIXME: Allow reverb toggle at runtime in OpenAL code. Loading game...m1l3a0000 ------- Attempting to load ./fgame.so ------- ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- ------ Server Initialization ------ Server: m1l3a Called FadeSound with: 0.000000 Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 Setting up Shaders UI_DrawConnect called ------ Unloading fgame.so ------ ------- Attempting to load ./fgame.so ------- ^~^~^ Add the following line to the *_precache.scr map script: cache models/weapons/colt45.tik Game Loaded ------ Server Initialization Complete ------ 4.55 seconds Called FadeSound with: 0.000000 ------- Sound Begin Registration ------- ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- ------- Sound Begin Registration Complete ------- ------- Attempting to load ./cgame.so ------- -----------PARSING UBERSOUND------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. Parse/Load time: 1.282000 seconds. -------------UBERSOUND DONE--------------- -----------PARSING UBERDIALOG------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. Parse/Load time: 0.441000 seconds. -------------UBERDIALOG DONE--------------- stitched 5 LoD cracks ...loaded 2496 faces, 348 meshes, 0 trisurfs, 0 flares R_LevelMarksLoad: maps/m1l3a.dcl not found STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- Sound End Registration ------- ------- Sound End Registration Complete ------- CL_EndRegistration: 0.05 seconds CL_InitCGame: 4.23 seconds Called FadeSound with: 0.000000 ------- S_StopAllSounds (don't stop music) ------- ------- S_StopAllSounds Complete------- ERROR PlaySound: snd_step_metal needs an alias in ubersound.scr or uberdialog.scr - Please fix. STUB: sample_offset in client/snd_openal_new.cpp line 3867. ----- CL_Shutdown ----- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. ------- S_StopAllSounds Complete------- ------- Sound Shutdown (full) ------- STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824. OpenAL: Destroying channels... OpenAL: Channels destroyed successfully. OpenAL: Destroying context... OpenAL: Context destroyed successfully. OpenAL: Closing device... OpenAL: Device closed successfully. ------- Sound Shutdown Complete ------- RE_Shutdown( 1 ) ----------------------- |
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#5 |
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NVIDIA Corporation
Join Date: Dec 2004
Posts: 8,763
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From what you've posted, it sounds like MOHAA worked fine in an older nvidia driver, with a 2.4.x kernel, and then you upgraded both the kernel & the nvidia driver, and then the game no longer worked?
From the output you've posted, the only error is: ERROR PlaySound: snd_step_metal needs an alias in ubersound.scr or uberdialog.scr - Please fix. Which is a sound support problem unrelated to the nvidia driver. Are you able to go back to the 2.4.x kernel you were using and retest with the 1.0-9631 (released today) driver? Thanks, Lonni |
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#6 | |
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[DEADAGAIN]blueworm
Join Date: Mar 2003
Posts: 416
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This will not be the first time mohaa has been broken by an nvidia driver.
Mohaa is Very beta and has many bugs. If you can pinpoint this to being broken by the nvidia driver post a bug report at icculus.org. Just dont hold your breath on it being fixed in a hurry.
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