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Old 12-15-06, 11:11 AM   #1
TPG
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Default Savage

I've noticed since release og nvidia's 1.0-9625 drivers savage has problems with monitor refresh rate(always is as low as it is possible), also frame rate drop significantly.

With 9631 drivers fps are near 20... with 8XXX series i had stable 50 fps with few effects enabled.

I hope this will be fixed in next driver release, right?
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Old 12-15-06, 11:35 AM   #2
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Default Re: Savage

What is 'Savage' and how are you determining the refresh rate?

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Old 12-15-06, 11:57 AM   #3
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Default Re: Savage

savage is a 3D fps/strategy game (really addictive btw :P ).
http://www.s2games.com/savage/index....ge=savageindex
i didn't notice such a problem but i'm using the 9742 drivers...
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Old 12-15-06, 01:13 PM   #4
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Default Re: Savage

With 1.0-8XXX drivers i always got vsync same as llike i had definied by modeline it is xorg. I'm not sure but it could be issue of a randr.
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Old 12-15-06, 01:23 PM   #5
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Default Re: Savage

How are you determining the refresh rate?
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Old 12-15-06, 02:47 PM   #6
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Default Re: Savage

Quote:
Originally Posted by netllama
How are you determining the refresh rate?
Do you have on mean in-game refresh rate?

If yes, i've just set desired resolution in Savage and i was supposed to get best vsync.


With 800x600 i have 56 Hz, with 1024x768 i have 86 Hz.

I think Savage is determining vsync on randr extension, same goes to KDE

I'm determining my desired refresh rate by running gtf X Y Hz and adding the computed modeline to xorg.conf
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Old 12-15-06, 02:50 PM   #7
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Default Re: Savage

This is expected behavior, and isn't a driver bug. See the driver README's discussion of Dynamic Twinview.

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Old 12-15-06, 10:41 PM   #8
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Default Re: Savage

Asi thought about the vsync, but what about FPS drop?
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Old 12-15-06, 11:06 PM   #9
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Default Re: Savage

How are you determining the FPS rate?
Does the FPS also drop in 1.0-9742?

Also, see the driver README section titled "CONTROLLING FORK(2) HANDLING BEHAVIOR".

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Old 12-16-06, 10:20 AM   #10
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Default Re: Savage

There is a fps counter in-game.

1.0-9742 does not support my ancient gfx.

Seems like __GL_ALWAYS_HANDLE_FORK helps a bit
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