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Old 04-13-03, 07:08 PM   #13
blubb0r
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Well how do i do that?
I mean making sure that /usr/src/linux is a symlink to the base of the source tree?

I just apt-gettet the kernel-headers, and they where put into /usr/src. if i cd there and make ls, all i see is a file named kernel-headers-2.2.40/2.4.18-k7
nothing more or less.

maybe i have to do something more to install them?

sorry im so noobish
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Old 04-13-03, 08:50 PM   #14
bwkaz
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Go into /usr/src and type:

ln -s kernel-headers-2.4.18-k7 linux

to create the /usr/src/linux symlink.
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Old 04-14-03, 09:10 AM   #15
blubb0r
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Whew finally worked. It tried to make a file for both of my kernels, but only worked with the new one (as already said).
Thank u very much, finally i cain look forward to playing quake3 on linux.
that was the final step away from windows i think.

Thank you!

Btw: is there something in the readme what could have solved my problem?
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Old 04-14-03, 03:08 PM   #16
afrosheen
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I doubt the readme would've told you anything about building kernel modules. It's just common knowledge in the linux world that if you're doing development work, you need development packages installed. So, if you're gonna build kernel modules, you need the kernel source package installed (which includes the kernel headers).

In the future if you try to build software and hit a brick wall, look at make's output and go find the dev library it's missing.
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Old 05-08-03, 03:31 PM   #17
Cyis
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Default Debian SID / XFree 4.2.1 / NVIDIA 4363

Just making a note to anyone running Debian Sid/Unstable with xserver-xfree86 4.2.1 and the kernel-image-*...

In my case I was using kernel-image-2.4.20-1-k7 so I installed kernel-headers-2.4.20-1-k7... Then I did an 'export CC=gcc-2.95' followed by a './NVIDIA-Linux-x86-1.0-4363.run --kernel-include-path /usr/src/kernel-headers-`uname -r`/include" and it was able to build an install without a problem... This should work for any pre-compiled kernel binary package but would need to be changed if you compiled your own kernel...
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