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#25 | |
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For another company to attempt it would be crazy anyway. It's much better to just do it all via software now. I wouldn't be surprised if Creative turns EAX into a middleware software solution, along the lines of The Miles Sound system. Even then I doubt they could stand up to Miles. Their tech has been used in just about every game made since... Forever!
Even though I do like my EAX. I thinking Creative is going to slip out of the gamer soundcard industry and focus on Portable Media Players. Then again they have their mitts in Vista with OpenAL. |
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#26 | ||
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Join Date: Jun 2004
Location: Sonoran Desert
Posts: 6,863
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The main reason nobody else does this is because creative has essentially become a patent clearing house. Look what happened with aureal. Even though aureal won the lawsuit against creative, the legal costs drove them out of business. This is why nobody wants to challenge creatives patents. Look at the sh*t that John Carmack had to go through just to get D3 out the door because he was "stepping on" creatives patents. Creative is mostly just a patent clearing house these days. Quote:
__________________
Want to listen to audio without your computer going to sleep? Try this. Core i7 2600k 4.4Ghz 1.385v | Corsair H60 | 8GB Corsair Vengeance 1600 8-8-8-24 | MSI P67A-G45 | OCZ Vertex 3 | Sapphire 7850 OC to Max settings |
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#27 | |
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Registered User
Join Date: May 2005
Posts: 17,986
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Quote:
But I do realise that nobody will realy compete with Creative simply cause of the head ache it'd be. |
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#28 | ||
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Join Date: Jun 2004
Location: Sonoran Desert
Posts: 6,863
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If you ever watch those "making of" clips on DVD's, you can sometimes notice (depending on whether or not these clips were post processed) that in even the most active environments, say a rave or something, you can see all kinds of stuff going on in the background, people dancing, strobe lights flashing, a band "playing" music (just faking it actually) but the whole scene is completely silent except for what the main actors are saying. All of the rest of that jazz gets added later, and a person sits down and spends lots of time making it sound very believable. Needless to say, this can't be done in real-time. As far as sound placement in games, that is handled entirely by directsound3d, and computationally that is even easier than effect functions, just some basic trigonometry. Quote:
__________________
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