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Old 11-06-07, 07:55 PM   #25
DrSuSE
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Default Re: Draw Distance Issue

Screen shots, as promised. I did my best to show the issue.

SS-1: As you can see, things generally look very faded if they're not close to me. This isn't the major issue. If you look where I circled in red, some things just outright don't get drawn in. That mountain/whatever will slowly draw in more and more as I get nearer to it, it's not very far away. With the 7900s It is completely drawn (I don't see anything being drawn with them, by the time I am close enough to see it in the distance, it's already done).

SS-2: Another show looking down at the city, showing how faded the textures are without being very far away.

SS-3: I think this one shows the problem best... The water, where I circled in red... I see it being drawn in little chunks as I approach it, little blocks appearing as I go. Water all looks textured and nice with the old cards.

Thanks, I really really hope this helps. The cards are great in a lot of ways, which is why I am trying to help resolve instead of giving up... this just really takes away from the visual.

Thank you for all the help again,

Dave
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Old 11-12-07, 06:32 PM   #26
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Default Re: Draw Distance Issue

Would it possible to get an update on this, please?

Thank you.
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Old 11-13-07, 03:34 AM   #27
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Default Re: Draw Distance Issue

DrSuse, you mentioned you tried with wine 0.9.46 and above, but are you sure you tried 0.9.46?

There were a number of really stupid changes made to Wine during the 0.9.46 to 0.9.47 interval that adversely affected OpenGL code--namely redirecting all drawing to an offscreen buffer and then brute-force copying with Xlib to the screen.

If, by chance, reverting to 0.9.46 fixes it for you, complain to the Wine upstream developers to revert the changes to the winex11 OpenGL driver during the 0.9.47 development stage.
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Old 11-13-07, 06:58 AM   #28
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Default Re: Draw Distance Issue

I will give it a shot tonight, WoW is currently down for maint/patch 2.3 implementation. I am not optimistic, though, since the older cards don't have the same problem... but who knows. *crosses fingers*
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Old 11-14-07, 01:16 AM   #29
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Default Re: Draw Distance Issue

I went back to WINE 0.9.46 (and also 0.9.45 to be certain) and there was no change in the problem.

Any chance there has been some progress made in testing this issue?

Thanks.
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Old 11-15-07, 08:25 AM   #30
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Default Re: Draw Distance Issue

My sincere apologies, once again, for the self bump... It's been about 10 days since the screenshot request, could someone please let me know the status on this? Just like to be informed, if possible.

Thank you again.
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Old 11-15-07, 12:33 PM   #31
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Default Re: Draw Distance Issue

i can confirm that this issue also occurs in Wine 0.9.49 under opengl.
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Old 11-17-07, 01:48 PM   #32
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Default Re: Draw Distance Issue

looks like the issue is fixed for me using the 169.04 beta drivers. thanks.
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Old 11-17-07, 02:16 PM   #33
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Default Re: Draw Distance Issue

Yay! It's true! Everything seems to be working fine for me now, thanks all!
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