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Old 12-08-07, 12:15 AM   #1
Imbroglio
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Default online fps maps

today at work, myself and several other co-workers got into discussions of online fps maps in regards to size and content. the general consensus among us is that we had more fun with maps similar to quake 3/cs sized/content maps. cod4 is a perfect example of maps that are a decent size (some may argue too small even). but we felt that there are too many maps from games that are just far too large for online play. joint ops, battlefield and quake wars just to name a few, offer far to much terrain and actually drag out games. in a typical quake wars round for instance, if no vehicles have respawned when you respawn, you are screwed and spend 75% of the map running to the next objective, battlefield is just as bad if not worse.

What happened to the rtcw style maps? we see them today in games like tf2 and cod4, small and full of action, but neither have the class based objectives that were strong in the original rtcw maps. i personally thought ET was getting a little large with the map sizes, but ET:QW just feels flat out ridiculous. i can honestly say that I've never fully enjoyed an online fps match that has involved vehicles, that may be just me. I was wondering what other's thoughts were about map sizes in class based objective games. don't confuse this with sp side, for single player i'm actually very entertained with far cry/crysis type games with expansive maps, i just feel multiplayer maps fair better when action/size is kept in a relatively close fashion.
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Old 12-08-07, 12:17 AM   #2
methimpikehoses
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Default Re: online fps maps

UT3? I've only played the demo but the action comes pretty quick on a relatively large map.
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Old 12-08-07, 10:21 AM   #3
Imbroglio
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Default Re: online fps maps

that's true, I could have included that as well. I guess I don't understand why class based objective maps need to be > a square mile. That was more of what I was getting at. Would people really rather have planes and atvs instead of close quarter combat?
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