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Old 12-11-07, 12:38 AM   #1
3DBrad
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Default Try 16x Coverage-sampled anti-aliasing in Unreal Tournament 3,

It's great.

Just know that 16QxAA causes a weird rendering glitch, so don't try it.

But 16AA coverage sampled with an 8800gt at 1680x1050 averages about 40-50fps and looks fantastic.

Without AA, it averages 80fps, which is a lot smoother of course.

This is done with Nhancer of course. I have a few images of it, but each image is about 2.4mb.

Here's a cropped image though,
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Old 12-11-07, 01:02 AM   #2
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Default Re: Try 16x Coverage-sampled anti-aliasing in Unreal Tournament 3,

I need to hurry up and install this game already it looks awesome
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Old 12-11-07, 01:10 AM   #3
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Default Re: Try 16x Coverage-sampled anti-aliasing in Unreal Tournament 3,

40-50 fps? Really? I feel like HardOCP would have used it in their analysis if that were true...
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Old 12-11-07, 01:16 AM   #4
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Default Re: Try 16x Coverage-sampled anti-aliasing in Unreal Tournament 3,

Quote:
Originally Posted by stncttr908
40-50 fps? Really? I feel like HardOCP would have used it in their analysis if that were true...
Maybe Spoudazo is using a different map compared to [H]
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Old 12-11-07, 01:22 AM   #5
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Default Re: Try 16x Coverage-sampled anti-aliasing in Unreal Tournament 3,

That was on vCTF-Necropolis.

The above image is Gateway.
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Old 12-11-07, 02:30 AM   #6
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Default Re: Try 16x Coverage-sampled anti-aliasing in Unreal Tournament 3,

Then again [H] did not use nHancer to enable AA and their 4x MSAA results were @ 1920x1200.
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Old 12-11-07, 03:37 AM   #7
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Default Re: Try 16x Coverage-sampled anti-aliasing in Unreal Tournament 3,

I've been using 16x CSAA since the demo. It seems to work and is somewhat fast too. I wonder if it's bugged somehow?
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Old 12-11-07, 03:39 AM   #8
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Default Re: Try 16x Coverage-sampled anti-aliasing in Unreal Tournament 3,

Quote:
Originally Posted by stncttr908
Then again [H] did not use nHancer to enable AA and their 4x MSAA results were @ 1920x1200.
I don't have to use nHancer either. It seems to work out of the box with the profile being changed to force AA through the control panel.
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Old 12-11-07, 01:46 PM   #9
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Default Re: Try 16x Coverage-sampled anti-aliasing in Unreal Tournament 3,

I'm still running 169.09 so I think I might need .12 to run through the CP.
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Old 12-11-07, 02:05 PM   #10
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Default Re: Try 16x Coverage-sampled anti-aliasing in Unreal Tournament 3,

I still would use nHancer. More options.
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Old 12-11-07, 05:55 PM   #11
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Default Re: Try 16x Coverage-sampled anti-aliasing in Unreal Tournament 3,

Is nHancer something you can run with rivatuner or is it an alternative?
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Old 12-11-07, 06:19 PM   #12
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Default Re: Try 16x Coverage-sampled anti-aliasing in Unreal Tournament 3,

It's not for overclocking, it's for driver tweaking, so don't worry.

Here's a "how-to"
http://www.thattechsite.com/vbulleti...read.php?t=210
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