Go Back   nV News Forums > Software Forums > Gaming Central > Console World

Newegg Daily Deals

Reply
 
Thread Tools
Old 05-21-08, 03:27 PM   #13
JigenD
Registered User
 
JigenD's Avatar
 
Join Date: Jul 2006
Posts: 1,070
Default Re: XBLive File Size Cap Raised

Quote:
Originally Posted by Imbroglio
Street Fighter 2 fit on a 24mb cartridge, so what's your point again? (knowing that this needed an exception for the file size cap)
SF2 for SNES was 24 megaBITS probably. Seeing as the SNES didn't support 24 megaBYTE cartridges, and that the arcade versions (with far superior details in every way) weren't even 16 megabytes...
JigenD is offline   Reply With Quote
Old 05-21-08, 05:00 PM   #14
Imbroglio
xeroyphyte
 
Imbroglio's Avatar
 
Join Date: Mar 2004
Posts: 1,271
Default Re: XBLive File Size Cap Raised

wasn't referring to snes (my reply is also in reference to a n64 game, but i wasn't referring to a n64 cartridge either)..... but anyway
__________________

HT: 360 -- Sony60A3000 -- Onkyo SR605 --> Polk cs2, monitor 60s and monitor 40s w/ Bic F12 sub -- PS3
XBL:Mr X3r0 -- PSN:Mr_X3r0

Rig- Asus P6X58D Premium - intel i7 920 @3.6 - EVGA GTX570 - Corsair HX1000 - Prolimatech Mega Shadow - WD640 - COOLER MASTER ATCS 840 - OCZ Gold 6GB DDR3 1600*

Imbroglio is offline   Reply With Quote
Old 05-21-08, 05:23 PM   #15
Ninja Prime
Registered User
 
Join Date: Mar 2003
Location: Utah
Posts: 2,263
Default Re: XBLive File Size Cap Raised

Quote:
Originally Posted by Imbroglio
Street Fighter 2 fit on a 24mb cartridge, so what's your point again? (knowing that this needed an exception for the file size cap)
My point is Goldeneye is a simple game and with 100MB file size wasnt the issue, it was something else, and you are completely wrong.

Better?
Ninja Prime is offline   Reply With Quote
Old 05-21-08, 10:40 PM   #16
ViN86
 
Join Date: Mar 2004
Posts: 15,486
Default Re: XBLive File Size Cap Raised

Quote:
Originally Posted by Ninja Prime
My point is Goldeneye is a simple game and with 100MB file size wasnt the issue, it was something else, and you are completely wrong.

Better?
here's the article imbro was referring to:
http://www.1up.com/do/newsStory?cId=3166495

the article describes how Bionic Commando Rearmed, a remake of the NES game released on PSN and XBL, suffers on the 360 due to the file size cap.

IF Goldeneye were to be a remake, with improved everything (models/textures etc.) then it is quite easy to see how Goldeneye would be too large.

however, you were right and it does seem that licensing issues are the cause.
ViN86 is offline   Reply With Quote
Old 05-22-08, 07:51 AM   #17
Imbroglio
xeroyphyte
 
Imbroglio's Avatar
 
Join Date: Mar 2004
Posts: 1,271
Default Re: XBLive File Size Cap Raised

Quote:
Originally Posted by Ninja Prime
My point is Goldeneye is a simple game and with 100MB file size wasnt the issue, it was something else, and you are completely wrong.

Better?
i was wrong about the liscense agreements, i'll admit that. The point I was getting at is that regardless of how you look it, hd textures mixed with goldeneye gameplay would never fall under the 100mb cap. Seeing as how you think you are the end all be all at videogame knowledge, have at it. 2 other equally as small games have been mentioned that exceeded the cap, but apparently your knowledge is more vast than the devs that had worked on the other games. So let's see it, put your "wisdom" where your mouth is. Afterall, it's only a "simple" game.
__________________

HT: 360 -- Sony60A3000 -- Onkyo SR605 --> Polk cs2, monitor 60s and monitor 40s w/ Bic F12 sub -- PS3
XBL:Mr X3r0 -- PSN:Mr_X3r0

Rig- Asus P6X58D Premium - intel i7 920 @3.6 - EVGA GTX570 - Corsair HX1000 - Prolimatech Mega Shadow - WD640 - COOLER MASTER ATCS 840 - OCZ Gold 6GB DDR3 1600*

Imbroglio is offline   Reply With Quote
Old 05-22-08, 06:21 PM   #18
Ninja Prime
Registered User
 
Join Date: Mar 2003
Location: Utah
Posts: 2,263
Default Re: XBLive File Size Cap Raised

Quote:
Originally Posted by Imbroglio
i was wrong about the liscense agreements, i'll admit that. The point I was getting at is that regardless of how you look it, hd textures mixed with goldeneye gameplay would never fall under the 100mb cap. Seeing as how you think you are the end all be all at videogame knowledge, have at it. 2 other equally as small games have been mentioned that exceeded the cap, but apparently your knowledge is more vast than the devs that had worked on the other games. So let's see it, put your "wisdom" where your mouth is. Afterall, it's only a "simple" game.
Appearantly you can't see the difference. 2d game with sprites at 252x224x8bit color to a 3d game running at 1280x720x32 bit color = huge difference. 2d game running at 252x224x8bit color to a 2d game running at 1280x720x32bit color = huge difference.

3d game to 3d game = everything is the same except the textures. Even assuming you up the textures 120 times, with texture compression, it still should easily fit in 100MB. Even assuming you up the models in the game by 10 times the poly count, thats a few megs of data.
Ninja Prime is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Similar Threads
Thread Thread Starter Forum Replies Last Post
RPM Source problems LaoTzuTao NVIDIA Linux 10 01-19-03 05:15 AM
Can't install NVIDIA_kernel.XXXX.XXXX.src or regular rpm noeffort NVIDIA Linux 15 12-17-02 01:22 PM

All times are GMT -5. The time now is 11:42 PM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.