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#13 | |
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Join Date: Jul 2006
Posts: 1,070
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#14 | |
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xeroyphyte
Join Date: Mar 2004
Posts: 1,271
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wasn't referring to snes (my reply is also in reference to a n64 game, but i wasn't referring to a n64 cartridge either)..... but anyway
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HT: 360 -- Sony60A3000 -- Onkyo SR605 --> Polk cs2, monitor 60s and monitor 40s w/ Bic F12 sub -- PS3 XBL:Mr X3r0 -- PSN:Mr_X3r0 Rig- Asus P6X58D Premium - intel i7 920 @3.6 - EVGA GTX570 - Corsair HX1000 - Prolimatech Mega Shadow - WD640 - COOLER MASTER ATCS 840 - OCZ Gold 6GB DDR3 1600* |
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#15 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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Better? |
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#16 | |
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Registered User
Join Date: Mar 2004
Posts: 15,486
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http://www.1up.com/do/newsStory?cId=3166495 the article describes how Bionic Commando Rearmed, a remake of the NES game released on PSN and XBL, suffers on the 360 due to the file size cap. IF Goldeneye were to be a remake, with improved everything (models/textures etc.) then it is quite easy to see how Goldeneye would be too large. however, you were right and it does seem that licensing issues are the cause. |
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#17 | |
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xeroyphyte
Join Date: Mar 2004
Posts: 1,271
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Quote:
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HT: 360 -- Sony60A3000 -- Onkyo SR605 --> Polk cs2, monitor 60s and monitor 40s w/ Bic F12 sub -- PS3 XBL:Mr X3r0 -- PSN:Mr_X3r0 Rig- Asus P6X58D Premium - intel i7 920 @3.6 - EVGA GTX570 - Corsair HX1000 - Prolimatech Mega Shadow - WD640 - COOLER MASTER ATCS 840 - OCZ Gold 6GB DDR3 1600* |
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#18 | |
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Registered User
Join Date: Mar 2003
Location: Utah
Posts: 2,263
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3d game to 3d game = everything is the same except the textures. Even assuming you up the textures 120 times, with texture compression, it still should easily fit in 100MB. Even assuming you up the models in the game by 10 times the poly count, thats a few megs of data. |
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