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#1 | |
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Registered User
Join Date: Jul 2006
Posts: 1,070
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OK, basically is it like Guild Wars, where you have to group up to take people into action areas, or is there a few instances to every zone, numbered like 1, 2, 3 that you can choose between? If so, how many players can be in a zone?
Thanks. |
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#2 | |
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Registered User
Join Date: Mar 2008
Posts: 2,714
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Quote:
Now with in the zones there are instances like in WoW where you can group up or raid to get boss loot and such or just to complete a quest. It all works together so that you feel like you are all in one large realm. |
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#3 |
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Join Date: Jul 2006
Posts: 1,070
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Does the game have traditional dungeons? Some of the screenshots I've seen seem to show that. Can you just enter a dungeon like a regular zone and see tons of random people? My concern is being able to group up within these areas, kind of like the EQ1 experience.
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#4 | |
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Registered User
Join Date: Mar 2008
Posts: 2,714
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Quote:
I like the multiple copies of zone because you have a greater chance of completing hard quests. For example there is a quest in the Wild Lands where the wounded child only appears once every 6 hours. No problem if he isn't there, pick another instance. If he isn't in those then you can chose the epic version of that instance where less people if not no one goes into and finish the quest. You can group up in the zones like EQ. |
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#5 |
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Registered User
Join Date: Jan 2007
Posts: 468
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Sounds like EQ2 zones/instances.
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#6 | |
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Join Date: Mar 2003
Location: Staples Center
Posts: 1,677
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Honestly, this is a great feature...I've used it quite a bit already when I enter an area where I'm trying to do a quest and it's covered with players. I usually just pick the last "instance" on the list and barely anyone is in there...Works great...
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#7 |
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Registered User
Join Date: Mar 2008
Posts: 2,714
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Until they now made it that you have to be 5 FRIKIN meters away from a rez point. Why the hell did they do that? There isn't any reason for that. The only thing I can think of is that some ASSHOLE found an exploit.
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#8 | |
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Registered User
Join Date: Feb 2003
Location: Sweden
Posts: 1,362
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Quote:
The used instancing to get away from other players |
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#9 |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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captn, my guess is starting gold farmers are having a field day with this. Find an area easy to clear, loot the goods, swap to a new instance and repeat. Guild Wars actually had some code put in along time ago that made it so the bosses that droped the green set weapons (They are generally very good weapons that you can reliably get, unlike random stat rare drops) would lower their drop rates significantly if someone killed him a set amount of times/hour. People were picking boss mobs that wernt to far from zone in areas, and using an all human group, they would go kill it. They usualy had a good drop rate so it was an easy farm method.
edit: badboys reasoning make more sense. ![]()
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#10 |
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Registered User
Join Date: Mar 2008
Posts: 2,714
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#11 |
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Has a vegetation fetish
Join Date: Jan 2006
Posts: 1,816
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My guess is they were beating up lowbies.. and if it looked like they would die from retaliation..instant teleport to another instance.
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