| Newegg Daily Deals |
| View Poll Results: Since I can only choose one, my SLI experience would best be described as: | |||
| No problems no stuttering, it's da bomb! |
|
26 | 35.14% |
| Occasional problems and no stuttering. |
|
8 | 10.81% |
| Too many problems but at least there’s no stuttering. |
|
1 | 1.35% |
| No problems but some stuttering. |
|
6 | 8.11% |
| Occasional problems and some stuttering. |
|
13 | 17.57% |
| Too many problems and some stuttering. |
|
3 | 4.05% |
| No problems but excessive stuttering. |
|
5 | 6.76% |
| Occasional problems and excessive stuttering. |
|
1 | 1.35% |
| Too many problems and excessive stuttering. |
|
11 | 14.86% |
| Voters: 74. You may not vote on this poll | |||
![]() |
|
|
Thread Tools |
|
|
#13 | |
|
The Man With Brisk
Join Date: Dec 2004
Location: Canada
Posts: 1,673
|
well then its a misleading word because it doesnt feel like its skipping or stuttering... just not smooth
__________________
Intel Core 2 Quad Q6600 G0 @ 3.6GHZ Asus P5B Deluxe 4GB OCZ Platinum PC8000 EL BFG GTX 280 OC2 1GB @ 729/1512/2538 Dell 2405FPW 24" 3DMark: Vantage - P15397 | 06 - 18734 |
|
|
|
|
|
|
#14 | |
|
Registered User
Join Date: Jan 2006
Posts: 6,726
|
|
|
|
|
|
|
|
#15 |
|
MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
|
Not stuttering , but i'm 99% sure the AFR latency issue is still there. (which is the main reason i'm not interested in SLI/XF anymore)
__________________
- "My name is RAM and my tank is full" http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,http://silenthunter64.mybrute.com |
|
|
|
|
|
#16 | |
|
Bring me Amberlamps
Join Date: Jul 2004
Posts: 2,167
|
wow, I'm kinda suprised how flat the poll is, I don't think I've ever seen a poll without any one choice over 25%? Well I guess this pretty much clinches it that I will stay away from SLI, especially given all the stuttering votes... one last question is Crossfire about the same, better or worse?
Thanks, rh |
|
|
|
|
|
|
#17 |
|
MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
|
Most likely the same since it uses AFR as its main profile for its multi-GPU rendering.
__________________
- "My name is RAM and my tank is full" http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,http://silenthunter64.mybrute.com |
|
|
|
|
|
#18 | |
|
Registered User
Join Date: Jan 2008
Posts: 101
|
I switch from 8800GTX SLI to 280GTX SLI and so far there've been far less stuttering. It's not a placebo effect for sure. The stuttering was very obvious in Dirt regardless of which drivers I use. I was not able to duplicate the stuttering so far. Dark Messiah is another game which has obviously stuttering. So far, everything seems to have a lot less of the typical hitching and stuttering that is common in PC games. I wonder if it's because of the combination of massive bandwidth + 1gb.
|
|
|
|
|
|
|
#19 |
|
Registered User
|
Also enablind triple buffering under DX9/DX10 makes it pretty all much smooth.
__________________
ASUS Rampage II GENE + Intel i7-920 @ 3.8 GHz + Noctua NH-U12P SE1366 6GB RAM OCZ Intel Extreme XMP 1600MHz / Gainward Geforce GTX470 SLI 1x30GB SSD OCZ Vertex Turbo (system) / 2x30GB SSD OCZ Vertex RAID 0 (games) 23.6" Acer GD245HQBID + 3D Vision / PSU Nexus RX-8500 850W / Asus OC STATION |
|
|
|
|
|
#20 |
|
Registered User
Join Date: May 2007
Location: UK
Posts: 6,362
|
No real problems, some stuttering but rarely and not enough to annoy me. The GT's and these GTX260 have very good scaling with 70-100% being normal. I went back to a single card a few months ago because I got a P5K mobo but I only lasted a week before I went back to SLI. I thinks it's superb and wouldn't be without now. Drivers are getting better all the time, too.
I played Crysis last night with about 30-60FPS avg and it was very smooth. I didn't notice any real stuttering at all. |
|
|
|
|
|
#21 | |
|
Administrator
Join Date: Jan 1997
Location: Virginia
Posts: 2,831
|
Quote:
|
|
|
|
|
|
|
#22 |
|
Administrator
Join Date: Jan 1997
Location: Virginia
Posts: 2,831
|
|
|
|
|
|
|
#23 |
|
Registered User
Join Date: May 2003
Posts: 661
|
Installed a pair of GTX 260s a couple hours ago and so far so good. Tried all my games, and things seem smooth. Only problem I had was Grid was giving me micro-stutters but after doing some reading on micro-stutters I went ahead and turned VSync on for Grid and it smoothed out.
__________________
Intel Core i7 960 @ 3.6Ghz EVGA X58 3X SLI OCZ Gold 12GB DDR3 EVGA GeForce GTX 470 x2 SLI OCZ Vertex 2 EX & Corsair P256 LG GH22NS50 22X DVD-RW SATA Antec TruePower Quattro 1000w SLI PSU Acer HN274H 1920x1080 3D Ready LCD Logitech X-530 5.1 Speakers Antec 900 Ultimate Gamer Case |
|
|
|
|
|
#24 |
|
Registered User
Join Date: Aug 2003
Posts: 33
|
I've used SLI with 7800 GTXs, 7900 GTXs and now the 280s. It has certainly come a long way over the years but is by no means perfect. My biggest remaining issue is the frame jitter, which is what many call "micro-stutters". It is easily demonstrated in the following example.
This is a benchmark of TF2 run with vsync enabled where 18,000 frames were captured from an online demo of a few minutes in length. Frametimes were logged using fraps, converted into individual frame display times, and finally converted to hertz. This final value is essentially instantaneous framerate, or the constant framerate you would achieve if all frames were displayed in the time it took for a given sample. Instead of plotting a bunch of useless squiggly lines, this data was then converted into a histogram. Only framerates between 50 and 70 were considered to remove loading issues or whatever, and it was then binned at 50 mHz to provide adequate resolution. The resultant plots illustrate how many frames fell at a given instantaneous framerate. The ideal trace in this example would be an impulse function occuring exactly at 60Hz with no additional frames falling anywhere else. As can plainly be seen in the SLI case, the jitter that occurs when the frames are recombined causes "spreading" about the target vsynced rate. Significantly more than the single card case. Keep in mind the total frames are the same, and if you integrate each curve you get roughly the same answer. The disabled case provides 1.022 M framecount*Hz, while the enabled is 988K framecount*Hz, or great efficiency at only 3% overhead. The variance in displayed framerate, induced by the jitter caused by SLI is what people have termed "micro-stuttering". Granted not everyone can see it, just like some people can't tell the difference between 30Hz and 60Hz, but if you can it's rather distracting. ![]() |
|
|
|
![]() |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Nvidia GeForce 301.42 WHQL drivers | DSC | NVIDIA Windows Graphics Drivers | 5 | 05-29-12 10:12 PM |
| Nvidia Responds to GeForce 600 Series V-Sync Stuttering Issue | News | Latest Tech And Game Headlines | 0 | 05-18-12 09:30 PM |